Greetings from Brave New World week here on the seaQuest MPS Blog. Today is all about the first half of the writer's draft script of the third season premiere. Compared to the treatment and beat sheet, this piece gets much closer to the final episode. At fifty-nine pages, the script is a little long for the forty-five minute time slot. Indeed, there are a few longer scenes, perhaps adding a few minutes. There is also some changed dialog, but overall this is quite close to what made it to screen. One interesting issue it the script's structure, seaQuest had a teaser leading into the opening credits and then four acts punctuated by commercials. This script has no teaser, treating what became the teaser and act one as a single lengthy act one. Today then, I will cover act one and two.
Bridger's grandson is still Christian, rather than Michael, Nexus is part of Micronesia and the Macronesian Alliance is still just the Alliance, although this is now acknowledged as part of New Australia's political Right. The change from New Australia to Macronesia was coming, as this has been handwritten into the script. Otherwise, the names and scene locations pretty much match the final episode; it is ten years in the future.
The opening scenes with the attack on Nexus has a few extra beats, there are some scatter mines launched, but still the same result, loss of fresh water and Fredericks taking out an enemy sub over the line.
Lucas' interrogation now happens at what was formely the Ballard Institute in San Diego. There is also a clearer reason why Hudson brings a gun into the meeting rather than just being an ass. Afterwards, Marrs tells Hudson that Lucas' synaptic responses jumped when he saw the gun, but he was telling the truth.
The find-the-crew scenes are each longer. In the Thailand Bar there is a bit more of an explanation of what is going on. Dagwood and Darwin share a longer scene. Darwin is part of a Sea World like dolphin show. Dagwood sees him and starts to walk to the front, the crowd watching the show complain as he gets in their way. Dagwood then rushes the tank and jumps into it. This would have taken a while to film, had some logistical challenges, and does not add a lot to the overall story, so I can see why it was cut. Finally, the Ford-Henderson scene has less left to the imagination, with them asking "did we."
After the crew reports to Hudson on the seaQuest bridge that the ship is ready, they leave the ship and have another scene by the helicopters. Basically, Hudson tells Ford to crew up the ship, while they all watch the seaQuest being lifted by the helicopters, and then get in a helicopter themselves.
Finally, at Bridger's Island, Bridger's grandson Christian pulls a gun on Lucas, walks him to a camouflaged hut, but the kid is in a weakened state and Lucas is able to get the gun. At that point Bridger enters the scene and he and Lucas share some additional dialog:
Lucas "Captain..."
Bridger "Lucas...thank God..."
The two men hold each other fiercely.
Lucas "God I was so afraid..."
Bridger "I was too, son... I was too..."
I am sure the fans of the Bridger-Lucas parental dynamic would have loved the son part right there. And, with that, end of Act Two.
Next Time on the seaQuest MPS Blog: the second half of the Brave New World writer's draft script.
A blog featuring merchandise, props, and scripts from the 1990s TV show seaQuest DSV.
Showing posts with label Script. Show all posts
Showing posts with label Script. Show all posts
Thursday, March 13, 2014
Wednesday, March 12, 2014
Script, Brave New World (301), Beat Sheet
Hello again from the seaQuest MPS Blog with the next step in the development of Brave New World, the third season opener and practically another pilot of seaQuest. After the treatment, several pages sketching out the major points of the element, the beat sheet, also known as a scene sheet, breaks the action into individual scenes. This nine-page beat sheet, dated June 13, 1995 shows the season opener coming closer to what was finally realized on screen, but there are still differences of interest. For example, Hudson and Bourne now have their final names, but Macronesia is still the Southern Alliance, and the year is still 2028. The reasons for global instability are many: pirates and privateers, funded by corporations, sovereign nations taking over underwater confederations, the Southern Hemisphere is still against living under the yolk of the Northern Hemisphere, and the Alliance uses particle subduction to liquify land into ocean to make mining easier, but also it can be used as a terror weapon.
Moving through the story, the UEO Central Command was originally in the Balboa Institute for Oceanographic Research, they had yet to acknowledge Robert Ballard as in the final episode. The Nexus colony is the linchpin of the Micronesia colonies, which Bourne threatens to turn the trench they are in to mud if Hudson attacks. The finding of the seaQuest crew is relatively the same, although Lucas is already in custody, and a handwritten notes suggests they were thinking of deleting the scene of Dagwood and Darwin at Sea World, and instead having Dagwood simply in the Saigon bar with Brody, Piccolo, and O'Neil.
There are lots of little pieces that were deleted, the episode was already too busy and could have been a two parter. For example, when Lucas gets to Bridger's island, Bridger's grandson holds him at gunpoint and walks him over to a hidden hut to find Bridger. Also, when they go to retake Nexus, their is a sub fighter battle, an assault on the colony, Bourne tries to escape in his launch, which then explodes once it is cut off from escaping. The world thinks he is dead, but he is not really, it was a ruse.
This is also an in-development document. There are several handwritten notes and questions. Pointing out that the crew cannot really look up from the bridge and see the helicopters lifting seaQuest from the cornfield. And, asking if Bridger's son had been seen before, for the purpose of a photo that Bridger's grandson had in his possession. The writers had also yet to hit on the swim tubes as the secret way to get into the colony, but they are getting closer: "Then something Darwin (says) reminds Bridger of an old submarine maneuver from his past." No mention of what that maneuver was going to be, still the battle for Nexus described above sounds like it would have been cool, if too long and expensive to fit in the episode.
Finally, when Bridger gives his goodbye speech, he mentions Hyberion, and the deaths of Smith and Ortiz. He leaves the seaQuest, because "he knows now she is an instrument of peace, and must be free to be dispatched for war." A statement that seems problematic, an instrument of peace...for war?
Next Time on the seaQuest MPS Blog: Writer's Draft of Brave New World.
Moving through the story, the UEO Central Command was originally in the Balboa Institute for Oceanographic Research, they had yet to acknowledge Robert Ballard as in the final episode. The Nexus colony is the linchpin of the Micronesia colonies, which Bourne threatens to turn the trench they are in to mud if Hudson attacks. The finding of the seaQuest crew is relatively the same, although Lucas is already in custody, and a handwritten notes suggests they were thinking of deleting the scene of Dagwood and Darwin at Sea World, and instead having Dagwood simply in the Saigon bar with Brody, Piccolo, and O'Neil.
There are lots of little pieces that were deleted, the episode was already too busy and could have been a two parter. For example, when Lucas gets to Bridger's island, Bridger's grandson holds him at gunpoint and walks him over to a hidden hut to find Bridger. Also, when they go to retake Nexus, their is a sub fighter battle, an assault on the colony, Bourne tries to escape in his launch, which then explodes once it is cut off from escaping. The world thinks he is dead, but he is not really, it was a ruse.
This is also an in-development document. There are several handwritten notes and questions. Pointing out that the crew cannot really look up from the bridge and see the helicopters lifting seaQuest from the cornfield. And, asking if Bridger's son had been seen before, for the purpose of a photo that Bridger's grandson had in his possession. The writers had also yet to hit on the swim tubes as the secret way to get into the colony, but they are getting closer: "Then something Darwin (says) reminds Bridger of an old submarine maneuver from his past." No mention of what that maneuver was going to be, still the battle for Nexus described above sounds like it would have been cool, if too long and expensive to fit in the episode.
Finally, when Bridger gives his goodbye speech, he mentions Hyberion, and the deaths of Smith and Ortiz. He leaves the seaQuest, because "he knows now she is an instrument of peace, and must be free to be dispatched for war." A statement that seems problematic, an instrument of peace...for war?
Next Time on the seaQuest MPS Blog: Writer's Draft of Brave New World.
Tuesday, March 11, 2014
Script, Brave New World (301), Treatment
It is that time again for the seaQuest MPS Blog, with this week focused on the scripting development of the third season opener, Brave New World. Quite soon after they learned that the show had been renewed, the writers would start to outline a few episodes for the next season. They put together treatments, a couple of pages per episode that describe the major plot points and help sell the ideas of the episode. I have them for Season Premiere (Brave New World), Kingdoms of Fire and Ice (In the Company of Ice and Profit), The Tunnel Project (Destination Terminal), Second Chance (Second Chance), Flowers for Dagwood (Unmade), Reunion (Reunion), Outbreak (Equilibrium). Although the episode treatments I have for the third season are undated, based on the timing of the longer beat sheet and first draft script for Brave New World, I imagine these treatments come from May or early June 1995.
The three-page, and creatively titled, Season Premiere treatment has some interesting differences from the final episode: Hudson is Captain Oliver Hollenbeck, Bourne is Commander Alexander Bourne-Burundie, the Spector sub-fighters are Lysander-class SSKN-9, and the Macronesian Alliance is the New Southern Alliance, oh and the year is 2028. Missing for six years seems to make more sense than missing for ten years. I never did buy the whole, we have been missing for ten years and our already a few years old sub is still able to compete with newer models.
The basic pattern of the episode is there in this treatment, opening with an underwater battle, the Alliances is about to get control of the Pacific, Hollenbeck strongly interrogates Lucas, seaQuest personnel appear in strange places with no memory, seaQuest is in a cornfield, they get her back in the water, the Alliances moves to take Nexus, Lucas finds Bridger, and Bridger, Hudson, and the seaQuest free Nexus. There are certain parts of the story missing, e.g., no grandson for Bridger, no swimtube entry into the Nexus colony. The treatment specifically notes the deaths of Smith and Ortiz on Hyberion. It also suggests that the Alliance got rich from mining and aquaculture, no mention of weapons like subduction and particle liquefaction. Instead, the Alliance and Bourne-Burundie became "the voice of a new Southern Hemisphere, tired of living by Northern Hemisphere's law," reading more like political-economic-ideological expansion, rather than the more military-driven imperial expansion seen in the final episode.
First page of the three page treatment for Season Premiere (Brave New World)
Next Time on the seaQuest MPS Blog: June 13, 1995 Beat Sheet for Brave New World.
The three-page, and creatively titled, Season Premiere treatment has some interesting differences from the final episode: Hudson is Captain Oliver Hollenbeck, Bourne is Commander Alexander Bourne-Burundie, the Spector sub-fighters are Lysander-class SSKN-9, and the Macronesian Alliance is the New Southern Alliance, oh and the year is 2028. Missing for six years seems to make more sense than missing for ten years. I never did buy the whole, we have been missing for ten years and our already a few years old sub is still able to compete with newer models.
The basic pattern of the episode is there in this treatment, opening with an underwater battle, the Alliances is about to get control of the Pacific, Hollenbeck strongly interrogates Lucas, seaQuest personnel appear in strange places with no memory, seaQuest is in a cornfield, they get her back in the water, the Alliances moves to take Nexus, Lucas finds Bridger, and Bridger, Hudson, and the seaQuest free Nexus. There are certain parts of the story missing, e.g., no grandson for Bridger, no swimtube entry into the Nexus colony. The treatment specifically notes the deaths of Smith and Ortiz on Hyberion. It also suggests that the Alliance got rich from mining and aquaculture, no mention of weapons like subduction and particle liquefaction. Instead, the Alliance and Bourne-Burundie became "the voice of a new Southern Hemisphere, tired of living by Northern Hemisphere's law," reading more like political-economic-ideological expansion, rather than the more military-driven imperial expansion seen in the final episode.
First page of the three page treatment for Season Premiere (Brave New World)
Next Time on the seaQuest MPS Blog: June 13, 1995 Beat Sheet for Brave New World.
Monday, March 10, 2014
Script, Brave New World Week (301)
Greetings everyone, it is Brave New World week here on the seaQuest MPS Blog. In my script collection I have a beat sheet, treatment, writer's draft and blue revision of the third season premiere. In case you were wondering, a beat sheet is a page or two quick run down of an episode, a treatment is a longer version starting to set up individual scenes, a writer's draft is the first version of the script, and the blue revision is several versions down the line. These different versions help track the development of what was essentially a third pilot for seaQuest. Every other day or so this week I will post and discuss these pieces in order, starting with the beat sheet for the then title Season Premiere featuring Captain Oliver Hollenbeck.
Next time on the seaQuest MPS Blog: Brave New World Treatment.
Next time on the seaQuest MPS Blog: Brave New World Treatment.
Thursday, February 13, 2014
Script, Sympathy for the Deep, August 16, 1994 (203)
Here is the blue revision of Sympathy for the Deep. Although this was the third episode shown in the second season, it has the first production number. One of the ways you can tell these early season two episodes are how little Henderson was in the show. This is because she was one of the last characters added in the second season. An interview with Kathy Evison confirms this, where she noted "They wrote me in almost as an afterthought to introduce another woman into the show. Since the first few scripts were written before my character even existed, that's the main reason why I just had an 'Aye, aye, Sir! ' here and there in early episodes."
Sympathy for the Deep does feature a complicated machine making half a cup of coffee. Coffee was really expensive in the seaQuest universe, not only do you only get half a cup, but no free refills either.
Below the jump, a couple more pages from the script, featuring a change of scenery, a deleted piece of technology, and comparison to images from the actual episode.
Thursday, February 6, 2014
Script, Daggers, July 10, 1994 (201)
Today on the seaQuest MPS Blog is an early script revision of the second season premiere episode Daggers. Daggers seems like a placeholder title to me. "Well, it is about the daggers revolt, so lets call it Daggers until we come up with a better title...ahhh the titles are not onscreen, so who cares." Not to mention the "credits to be determined," which becomes Jonathan Falls. This has to be a pseudonym, because I can find nothing else by Jonathan Falls on IMDB or elsewhere online. Perhaps this means that the episode was a team effort of the entire seaQuest writing staff, or perhaps whoever wrote it was displeased with how the episode turned out and wanted to Smithee it.
Scripts for seaQuest used the standard color revision system, so after the writer's draft, you had white pages, pink pages, and then blue, yellow, and green, before starting again with second white, and so on. This is a pink revision from July 10, 1994, suggesting it is still early in the process. The episode was shown on TV on September 18, 1994, so there was only a couple of months between scripting and the finish product. The quick turnaround always impresses me with TV production in comparison to movies.
What is a dagger you ask...
Yep, this is the introduction of Dagwood and the other Daggers, or GELFs. In fact, Daggers is essentially a second pilot for seaQuest, now being shot in Florida, and introducing new characters, a new science fiction focus, and even a new ship, the seaQuest II. Several of the new characters are interesting, if drawn on standard tropes and written broadly two-dimensional for much of the season. And yes, there were some really terrible episodes in the second seasons, but Daggers was not too bad. It had some story issues...the super-duper military sub that the GELFs steal that only has a couple of rounds of torpedoes. Seriously, rather than think of a good way to end the showdown between the seaQuest and the GELF's sub, or perhaps have both ships actually battling it out with torpedoes and explosions on your Sunday night action-adventure series, the writers get out of the situation by having the daggers run out of torpedoes and seaQuest using nothing but intercepts. The episode also spends too long on the underwater shenanigans with the GELFs invading UEO headquarters. Yes, we see you are filming underwater and have little personal sub toys, but get on with it.
The new bridge set, however, was very cool...
Below the jump is another page from the script showing a deleted sequence and a pictorial comparison to the final sequence in the episode.
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