Showing posts with label Season Three. Show all posts
Showing posts with label Season Three. Show all posts

Thursday, March 13, 2014

Script, Brave New World (301), Writer's Draft Script Part One

Greetings from Brave New World week here on the seaQuest MPS Blog.  Today is all about the first half of the writer's draft script of the third season premiere.  Compared to the treatment and beat sheet, this piece gets much closer to the final episode.  At fifty-nine pages, the script is a little long for the forty-five minute time slot.  Indeed, there are a few longer scenes, perhaps adding a few minutes.  There is also some changed dialog, but overall this is quite close to what made it to screen.  One interesting issue it the script's structure, seaQuest had a teaser leading into the opening credits and then four acts punctuated by commercials.  This script has no teaser, treating what became the teaser and act one as a single lengthy act one.  Today then, I will cover act one and two.

Bridger's grandson is still Christian, rather than Michael, Nexus is part of Micronesia and the Macronesian Alliance is still just the Alliance, although this is now acknowledged as part of New Australia's political Right.  The change from New Australia to Macronesia was coming, as this has been handwritten into the script.  Otherwise, the names and scene locations pretty much match the final episode; it is ten years in the future.

The opening scenes with the attack on Nexus has a few extra beats, there are some scatter mines launched, but still the same result, loss of fresh water and Fredericks taking out an enemy sub over the line.

Lucas' interrogation  now happens at what was formely the Ballard Institute in San Diego.  There is also a clearer reason why Hudson brings a gun into the meeting rather than just being an ass.  Afterwards, Marrs tells Hudson that Lucas' synaptic responses jumped when he saw the gun, but he was telling the truth.

The find-the-crew scenes are each longer.  In the Thailand Bar there is a bit more of an explanation of what is going on.  Dagwood and Darwin share a longer scene.  Darwin is part of a Sea World like dolphin show.  Dagwood sees him and starts to walk to the front, the crowd watching the show complain as he gets in their way.  Dagwood then rushes the tank and jumps into it.  This would have taken a while to film, had some logistical challenges, and does not add a lot to the overall story, so I can see why it was cut.  Finally, the Ford-Henderson scene has less left to the imagination, with them asking "did we."

After the crew reports to Hudson on the seaQuest bridge that the ship is ready, they leave the ship and have another scene by the helicopters.  Basically, Hudson tells Ford to crew up the ship, while they all watch the seaQuest being lifted by the helicopters, and then get in a helicopter themselves.

Finally, at Bridger's Island, Bridger's grandson Christian pulls a gun on Lucas, walks him to a camouflaged hut, but the kid is in a weakened state and Lucas is able to get the gun.  At that point Bridger enters the scene and he and Lucas share some additional dialog:
Lucas "Captain..."
Bridger "Lucas...thank God..."
The two men hold each other fiercely.
Lucas "God I was so afraid..."
Bridger "I was too, son...  I was too..."
I am sure the fans of the Bridger-Lucas parental dynamic would have loved the son part right there.  And, with that, end of Act Two.


Next Time on the seaQuest MPS Blog: the second half of the Brave New World writer's draft script.

Wednesday, March 12, 2014

Script, Brave New World (301), Beat Sheet

Hello again from the seaQuest MPS Blog with the next step in the development of Brave New World, the third season opener and practically another pilot of seaQuest.  After the treatment, several pages sketching out the major points of the element, the beat sheet, also known as a scene sheet, breaks the action into individual scenes.  This nine-page beat sheet, dated June 13, 1995 shows the season opener coming closer to what was finally realized on screen, but there are still differences of interest.  For example, Hudson and Bourne now have their final names, but Macronesia is still the Southern Alliance, and the year is still 2028.  The reasons for global instability are many: pirates and privateers, funded by corporations, sovereign nations taking over underwater confederations, the Southern Hemisphere is still against living under the yolk of the Northern Hemisphere, and the Alliance uses particle subduction to liquify land into ocean to make mining easier, but also it can be used as a terror weapon.

Moving through the story, the UEO Central Command was originally in the Balboa Institute for Oceanographic Research, they had yet to acknowledge Robert Ballard as in the final episode.  The Nexus colony is the linchpin of the Micronesia colonies, which Bourne threatens to turn the trench they are in to mud if Hudson attacks.  The finding of the seaQuest crew is relatively the same, although Lucas is already in custody, and a handwritten notes suggests they were thinking of deleting the scene of Dagwood and Darwin at Sea World, and instead having Dagwood simply in the Saigon bar with Brody, Piccolo, and O'Neil.

There are lots of little pieces that were deleted, the episode was already too busy and could have been a two parter.  For example, when Lucas gets to Bridger's island, Bridger's grandson holds him at gunpoint and walks him over to a hidden hut to find Bridger.  Also, when they go to retake Nexus, their is a sub fighter battle, an assault on the colony, Bourne tries to escape in his launch, which then explodes once it is cut off from escaping.  The world thinks he is dead, but he is not really, it was a ruse.

This is also an in-development document.  There are several handwritten notes and questions.  Pointing out that the crew cannot really look up from the bridge and see the helicopters lifting seaQuest from the cornfield.  And, asking if Bridger's son had been seen before, for the purpose of a photo that Bridger's grandson had in his possession.  The writers had also yet to hit on the swim tubes as the secret way to get into the colony, but they are getting closer: "Then something Darwin (says) reminds Bridger of an old submarine maneuver from his past." No mention of what that maneuver was going to be, still the battle for Nexus described above sounds like it would have been cool, if too long and expensive to fit in the episode.

Finally, when Bridger gives his goodbye speech, he mentions Hyberion, and the deaths of Smith and Ortiz.  He leaves the seaQuest, because "he knows now she is an instrument of peace, and must be free to be dispatched for war."  A statement that seems problematic, an instrument of peace...for war?


Next Time on the seaQuest MPS Blog: Writer's Draft of Brave New World.

Tuesday, March 11, 2014

Script, Brave New World (301), Treatment

It is that time again for the seaQuest MPS Blog, with this week focused on the scripting development of the third season opener, Brave New World.  Quite soon after they learned that the show had been renewed, the writers would start to outline a few episodes for the next season.  They put together treatments, a couple of pages per episode that describe the major plot points and help sell the ideas of the episode.  I have them for Season Premiere (Brave New World),  Kingdoms of Fire and Ice (In the Company of Ice and Profit), The Tunnel Project (Destination Terminal), Second Chance (Second Chance), Flowers for Dagwood (Unmade), Reunion (Reunion), Outbreak (Equilibrium).  Although the episode treatments I have for the third season are undated, based on the timing of the longer beat sheet and first draft script for Brave New World, I imagine these treatments come from May or early June 1995.

The three-page, and creatively titled, Season Premiere treatment has some interesting differences from the final episode: Hudson is Captain Oliver Hollenbeck, Bourne is Commander Alexander Bourne-Burundie, the Spector sub-fighters are Lysander-class SSKN-9, and the Macronesian Alliance is the New Southern Alliance, oh and the year is 2028.  Missing for six years seems to make more sense than missing for ten years.  I never did buy the whole, we have been missing for ten years and our already a few years old sub is still able to compete with newer models.

The basic pattern of the episode is there in this treatment, opening with an underwater battle, the Alliances is about to get control of the Pacific, Hollenbeck strongly interrogates Lucas, seaQuest personnel appear in strange places with no memory, seaQuest is in a cornfield, they get her back in the water, the Alliances moves to take Nexus, Lucas finds Bridger, and Bridger, Hudson, and the seaQuest free Nexus.  There are certain parts of the story missing, e.g., no grandson for Bridger, no swimtube entry into the Nexus colony.  The treatment specifically notes the deaths of Smith and Ortiz on Hyberion.  It also suggests that the Alliance got rich from mining and aquaculture, no mention of weapons like subduction and particle liquefaction.  Instead, the Alliance and Bourne-Burundie became "the voice of a new Southern Hemisphere, tired of living by Northern Hemisphere's law," reading more like political-economic-ideological expansion, rather than the more military-driven imperial expansion seen in the final episode.

First page of the three page treatment for Season Premiere (Brave New World

Next Time on the seaQuest MPS Blog: June 13, 1995 Beat Sheet for Brave New World.

Monday, March 10, 2014

Script, Brave New World Week (301)

Greetings everyone, it is Brave New World week here on the seaQuest MPS Blog.  In my script collection I have a beat sheet, treatment, writer's draft and blue revision of the third season premiere.  In case you were wondering, a beat sheet is a page or two quick run down of an episode, a treatment is a longer version starting to set up individual scenes, a writer's draft is the first version of the script, and the blue revision is several versions down the line.  These different versions help track the development of what was essentially a third pilot for seaQuest.  Every other day or so this week I will post and discuss these pieces in order, starting with the beat sheet for the then title Season Premiere featuring Captain Oliver Hollenbeck.


Next time on the seaQuest MPS Blog: Brave New World Treatment.

Sunday, March 9, 2014

Prop, Omni-Pacific Ticket, Destination Terminal (304)

Greetings once again from the seaQuest MPS blog.  Today's entry is a prop Omni-Pacific ticket from the third season's Destination Terminal.  This was one of the weaker episodes of the third season, partly because it is a super train gone a muck story, but mainly because of Ford's dancing.

The Omni-Pacific was a train running between New San Francisco and Beijing.

Somehow Ford was able to get two tickets for the train's maiden voyage.  He decided to invite Henderson.  One of the clear improvements over the second season was how some of the character storylines actually played out over the third season.

Here is the front of one of these prop tickets.

Below the jump, just whose ticket was it?

Tuesday, February 25, 2014

Prop, Deon Hat, In the Company of Ice and Profit (302), Smoke on the Water (303)

It is that time again for the seaQuest MPS Blog, today with another hat for hat week.  This one was part of the costume for Deon's soldiers in several episodes in the third season.  It features in the background of both In the Company of Ice and Profit and Smoke on the WaterIn the Company of Ice and Profit was an okay episode, but took a while to get going.  I previously posted a Deon Menu from this episode here on the sQ MPS Blog.  Smoke on the Water is better, and has the seaQuest actually fight a couple of dynamic battles, with movement, lasers, torpedoes, sub-fighters, and the like.  This is unlike Daggers, where I previous complained that they simply intercept torpedoes until the other ship ran out.  As season three has yet to be released on DVD in the US, I am not able to get decent resolution photos of people wearing this hat in those episodes.  So be warned, the images from the episodes are blurry.

Deon hat.

You can just about see these Deon hats on the two soldiers in this image.  This is from In the Company of Ice and Profit, where Deon's soldiers help refuges escape from Macronesia.

Below the jump more images of the hat and of blurry people wearing blurry Deon hats.

Monday, February 24, 2014

Prop, UEO Peacekeeper Blue Beret, Brave New World (301)

Hello again from the seaQuest MPS blog.  This week is hat week here on sQ MPS, including some merchandising ones and some prop ones used on the show.  First up is a UEO Peacekeeper Blue Beret as seen in Brave New World.  You can see several of these hats when the Nexus colony is liberated towards the end of that episode.  Right now I do not recall if the hat shows up in any other shows in the third season.

This prop is simply a blue beret with a badge sown on. 

The badge evokes the UEO logo, with the addition of a sword and dove.

Here is the beret as seen in the episode.

Below the Jump a few more shots of the beret.

Tuesday, February 11, 2014

Prop, Hudson Headset, Brave New World (301)

Today on the seaQuest MPS blog is another prop from the third season.  This is a non-electronic, that is no lights, headset used by a couple of characters in the season premiere Brave New WorldBrave New World was something of a third pilot for seaQuest DSV, or the first for seaQuest 2032.  The episode sets up the world ten years after the last episode ended with seaQuest seemingly destroyed.  It introduced Captain Hudson, who started off as an ass, but settled into a more thoughtful character within a couple of shows into the season.  Although the first few episodes of the season were a little rough, the show's third season had a consistency in scripting and characterization that easily beat the second season and perhaps is more even than the first season.

Non-electronic headset made of adapted headphones and solid plastic arm.

Hudson wearing the headset in the opening scene of Brave New World.

Below the jump, images of the prop and of characters wearing it in this episode

Monday, February 10, 2014

Set Design, Reunion (312)

Greetings once again from the seaQuest MPS Blog.  Today is a comparison between a set sketch and the final set in Reunion from the third season.

This is a sketch of the Tartarus Federation machine room set from Reunion.  From this image, you can see the set was planned as a series of walkways and tubes.  This is pretty much how the final set turned out.  One thing I could not spot in the final episode are the two doors evident on this sketch.  You can see from the written notes, they planned to reuse parts of the train from Destination Terminal to help make up the set.  I did not see any parts of the Omni-Pacific train in this set, but later in the episode at the research station there is a clear reuse of the doors from the train.


The final set in the episode is a little different.  For example, there are stairs that are not on the original sketch

Below the jump, more images from Reunion.

Tuesday, February 4, 2014

Prop, Deon Menu, In the Company of Ice and Profit (302)

Up first on the seaQuest MPS blog is a great little prop from the third season episode In the Company of Ice and Profit.  The episode itself was not one of the strongest of the third season, but it does feature the return of Krieg who for some reason was still wearing his first season seaQuest uniform

As for the prop, it is a hot pink menu.  In this episode, O'Neill, Piccolo, and Lucas...I mean Ensign Wolenczak...eat at a Deon Industries restaurant.  On the menu were a variety of foods that were illegal in the future, including beef from gassy cows as we learned in season one's Whale Song.

Here is the menu in the episode.

And here is the prop itself.

I think it is cool that the writer of the episode and whoever made this prop recalled the rareness of beef in the seaQuest universe.  Whether you liked the third season or not, they made a clear effort to develop a consistent in-universe continuity with callbacks to the first season...even if it included Krieg wearing the same clothes for over a decade.

Below the jump are a couple of larger resolution photos of the menu.